When you get down to making an adventure, it can be broken up in up to five acts, and the goals you set can be related to fighting other creatures, socializing with them, collecting objects, exploring territories, and so on. Via sliders and menus, you can set climate type (a lava world, for instance, or a forest-covered one), raise and lower the ocean level, deform the terrain, and lay down infrastructure like roads. So before you start making an adventure, you can create an entire planet where it will take place. ![]() Maxis is actually including a full planet editor in the expansion that exposes all the features the team used to create the original game's worlds. It's more than a little reminiscent of LBP's library of user-made levels that you can download and play, but Galactic Adventures' quest editor looks deep enough to let you create a surprisingly broad range of missions with different sorts of objectives. You can then upload your adventures to the Sporepedia for others to play, too. Of course, Spore already had a mass-creativity thing going on with its creature editor, but the new editing tools in Galactic Adventures will let you create new quests, or "adventures," that you can actually play. During a developer-driven demo of the add-on, Galactic Adventures struck me as a mash-up of existing concepts, with a quest-based structure similar to the one in World of Warcraft, and the sort of crowd-driven creative engine that powers games like LittleBigPlanet. So what's the point of these millions of creations if they don't truly add anything new to the way you play? Maxis intends to answer that question soon with Galactic Adventures, the first expansion for Spore that will give purpose to all those creatures, vehicles, and buildings people have crafted. ![]() ![]() But putting together weird creatures never struck me as a satisfying end in itself, and moreover, Spore is the same every time you go through it, no matter how crazy the life forms you meet. The enormous range of creations players have uploaded to the Sporepedia database-now at a ludicrous 65 million and counting-is a testament to the depth and accessibility of the game's editing tools. You can craft entire planets and cover them with cities for your adventures to take place in.Despite some ups and downs from one evolutionary phase to the next, I had a lot of fun playing through Spore-but I never really felt the urge to play through it more than once.
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